tibo.dog
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What's new

  1. 7684109
    • What's new now has its own page at tibo.dog/changelog, in every language.
    • A shared run card shows a Verified mark when the game has replayed the run and got the same result, and is stamped FORGED, with no stats, when no run of the game could reach its numbers.
    • Auto graphics quality now starts every device at High and lowers it only as far as needed to keep the game smooth.
    • Long encyclopedia descriptions now scroll inside their box instead of running into the icons.
    • Eight of the weakest weapons hit harder, Golden Fry gives more gold, and Porcupine Spud strikes back harder and more often.
    • Dogs no longer flicker between poses while Tibo stands still.
    • A Spud Whetstone now poofs away once all your weapons are at max level.
    • Main menu in the pause menu and on the stats screen takes you back to the start screen. From the pause menu it asks first, because it ends your run.
    • The recommended card now carries a small teal star badge on its top edge, so it stands out from the card's own tags.
    • When a shot, a pest or a boss attack hits Tibo, the edge of the screen now glows the way it does in a hazard, and the damage shows beside him. Hits that land at the same moment add up to one number.
    • Update 1 brings gear. A run that passes 20:00 drops pieces for Tibo's Hat, Chest, Legs and Boots, some from sets and some legendary. Equip up to four from Loadout before a run, and Tibo wears them. Daily gives everyone the same seed each day, with a board for each difficulty. Nightmare is now a ladder: survive to 20:00 on a Nightmare level to unlock the next one, where pests are tougher and hit harder.
    • On Nightmare, no single boss hit takes more than 90% of your max HP, so a boss can no longer knock you out in one hit from full health. The Harvester still ends a run fast if you stand in its path.
    • Runs play four new songs: Thresher, Hailstorm, Glowworm and Barn Dance. All eight run songs now play in a shuffle, each once before any repeats, with the main theme back every fourth song. Songs no longer follow the crowd or world events, and bosses still get fight music.
    • Boss attack warnings on the ground now draw over your attack effects and enemy death puffs too, in bolder colors inside a dark outline, so you can always see where a boss will hit.
    • The Reset screen starts on a plain navy backdrop, so the game downloads less before you can play, and the farm appears behind it if you stay a few seconds.
    • Past 10:00, in busy fights, Tibo's own shots and effects thin out right around him and a cream rim outlines him, so you can see him and the bullets coming at him.
    • A fading boss puddle no longer leaves a dark patch in the light from Tibo's attacks.
    • Charging enemy shots now vanish with their shooter, so the Reset Button leaves no orbs hanging over empty ground.
    • The first three bosses, amusing, the Colorado Queen and the Masher, now have about two to four and a half times their health, depending on the level, so they take longer to beat. On Nightmare they deal a quarter of their damage.
    • Shared run titles in French, Spanish and Hindi now name what reset Tibo with correct grammar.
    • Shared run titles in Urdu, Marathi, German and Portuguese now name what reset Tibo with correct grammar too.
    • Fry Lance and Railfry hit harder and fire more often.
    • Whisk Vortex spins up more often and hits harder.
    • Root Spikes hits harder and more often, and Taproot Eruption hits harder.
    • Tailgate Party hits harder and sprays more often.
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    • The share card now shortens big numbers to three digits and a unit at any size, and on the stats screen the kill count and the HP lost and healed shorten the same way when they are too wide for their row.
    • The Spud Forge now glows and pulses like a boss chest, so it stands out in a crowd.
    • The boss health bar now shows HP with at most one decimal, such as 8.4K where it showed 8.43K, so boss names have more room on small screens.
    • In Hausa, headings draw the hooked letters large enough to read on a phone, in the same lettering as the rest of the word.
    • With Flashing effects off, poteto's arrival no longer flashes its holographic foil over the screen.
    • The intro no longer skips itself when a download fails on a slow connection.
    • A flick that starts on a map tip's Settings link now dashes; only a still press opens Settings.
    • The Spud Forge now states its price and its rule once, above the cards. Each card shows only a name and a Limit Break tag.
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    • On Nightmare, every boss now slams the ground in a shape of its own, such as a heart, a spiral or a wheel.
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    • Past 20:00, runs go on through four endgame phases: the Hunt, the Burrow, the Court and the Shell. Each brings its own foes and boss, and a crossroads between phases offers a Sacrifice, a Transmute or a Wager.
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    • Tibo's hit circle is easier to spot: a thicker bright green ring with a dark edge on both sides, so it stands out on any ground and against his gold effects. Color-blind modes give it a color of its own.
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    • Damage numbers stay on screen for about a second: they pop in, rise and slow down before they fade, and crits stay longer.
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    • The Deep Freezer's shots are now ice cubes that freeze Tibo for a moment instead of slowing him. Each hit adds a little more, and a dash breaks the ice.
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    • Late in a run, Hard now brings up to 650 pests at once, and Nightmare up to 800.
    • Past 25:00, pests drop more XP as they grow tougher, so level-ups keep coming in long runs.
    • Boss attack warnings on the ground now draw over everything else on the floor, such as your pools, biome hazards and shadows, so they stay easy to see in a busy fight.
    • In busy fights, fewer smoke puffs play when pests fall, nearby damage numbers add up into one total, and numbers move aside so they never cover Tibo.
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    • The Colorado Queen now lays eggs that hatch into rings of larvae.
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    • Past 20:00, each boss you beat raises a Spud Forge that sells a limit break, which lifts a maxed weapon or passive past its top level. Pests and bosses hit harder the longer you last, big damage numbers read 1.2K or 3.4M, and runs play new music.
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    • Spittlebugs now spit two froth bubbles that circle each other as they fly.
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    • Settings has a Battery saver. On draws the game at 30 frames a second so your phone stays cooler, and Auto does it after a long stretch of heavy load or when the battery is low. It starts off.
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    • A new version found during your run downloads in the background, so your next run starts on it fast, and your first tap fades the music back in.
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    • The Ketchup Kraken now flings ketchup blobs that splat into puddles. Don't stand in them.
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    • Andrew, Tibo's coworker, now drops by once a run between 18:00 and 22:00. Stand in his gold ring for 20 seconds and your weapons fire 15% faster.
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    • Nine new weapons arrive, each with its own evolution, plus map tips that explain each new place once.
    • Hot Streak, Tater Twirl, Mash Snowball, Seed Potato, Spud Fence and Tot Stampede now hit harder.
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    • The flat 2D view is gone. After a second browser crash, the game now restarts with simpler 3D graphics.
    • Tibo's hit circle now shows by default, in lime, bigger and at his feet. You can turn it off in Settings.
    • Top-scoring runs are now checked by replaying them, so faked scores don't count.
    • Many more weapon, item, dog, pest and boss effects now draw in crisp pixels.
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    • Elite pests fall apart in crisp pixels when they die, and their gold rim breaks off as they go.
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    • A dropped download or a graphics reset no longer switches the game to low-res: it pauses, reloads the 3D scene and plays on.
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    • A browser without WebGL 2 now shows a screen that says tibo.dog can't run there, with a link to copy, instead of a plain low-detail game.
    • Enemy shots now show one thin rose arrow along their path instead of a row of pink ones, and still none on Nightmare.
    • A Moldy Shrine now pays about a minute's worth of gold, more as the run goes on.
    • With reduced motion on, poteto's box no longer covers the level-up cards.
    • A run that survived 20:00 now shows Tibo standing on its shared card.
    • A new version now loads on its own on the Reset screen, and when you press Reset after a run.
    • Points of interest you can never use again now vanish from the map.
    • The first minutes of a run now bring fewer shooters at once.
    • The Great Wireworm's shots are now click beetles that hover, flash and snap at Tibo, faster on Nightmare.
    • What's new now opens on the newest day. Earlier days fold under their dates until you open them.
    • Overlapping pools of the same kind now melt into one puddle with a single outline.
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    • More bosses and enemies have crisper charges, deaths, puddles and halos, drawn at the game's own pixel size.
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    • More of Tibo's weapons, items, dogs, pickups and rings have crisper effects, drawn at the game's own pixel size.
    • Fixed notices, such as a dog joining your pack, sitting off center from the controls hint.
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    • Tibo's hitbox for enemy shots is a little wider and now reaches down to his feet.
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    • Landmarks, buildings, Grok Bots and Story scenes have crisper effects, and the drifting dust and building light are drawn in pixels.
    • Sir Strawman throws sickles that fly out, stop and come back.
    • poteto's cut-in and Alex's reveal now play even on slow connections.
    • Fixed level-up, Fry Cart and chest text staying cut off or too small after your language's font loads.
    • Fixed Chinese, Japanese and Korean text crowding the dog swap and getting cut off on the stats card.
    • The Moldy Shrine's menu is shorter and now fits small screens in every language.
    • Card text in Hindi, Marathi, Bengali, Tamil, Telugu and Thai no longer crowds its lines or clips its marks.
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    • Bosses and enemies have sharper windups, entrances and defeats, and enemy shots stay readable through explosions.
    • Japanese labels now use your device's own Japanese font and sit centered on their buttons.
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    • Tibo's weapons, items, pickups and dogs have crisper, livelier effects, drawn at the game's own pixel size.
    • Three of a kind on the Tater Slots now pays a real jackpot, and a pair adds some gold.
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    • The Harvester's shots are now tumbling grain kernels.
    • Outside Story, a chest or item with nothing to choose shows its loot in a notice with icons, and the run keeps going.
    • On Nightmare, three bosses now slam the ground in bigger shapes: rings, a crop circle and wedges.
    • In Story mode, one of poteto's lasso lines now tells a wandering Tibo to ask a Grok Bot the way.
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    • A revive now knocks back and freezes nearby enemies and bosses for 5 seconds, clears nearby shots, and keeps Tibo safe for 4 seconds.
    • Enemy shots now glow as orbs drawn at their real size, and some shooters fire spit globs, ice shards or spores.
    • The Fryer King's ring shots are now boiling oil drops that bubble and pop.
    • The Grater Golem's ring shots are now sparking grinder comets.
    • The Compost Titan's spiral shots now wriggle like maggots.
    • amusing throws beating hearts and tumbling stuffing.
    • On Nightmare, the Ice Imp's inward fan of shots now flies faster.
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    • The first extra boss from Moldy Shrine curses now comes with the 4th curse, not the 2nd.
    • Nightmare no longer marks where enemy shots will fly.
    • Peel Forest has fewer props in the way, and its frozen crates are smaller.
    • amusing's entrance and boast always play, and Alex's first line shows as soon as he joins.
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    • Nightmare ramps up from 5:00, drops fewer heals, and its early shooters fire moving shots.
    • Vampire Tot heals less per kill, and Hash Bulwark's shard burst spreads wider.
    • Meteor Russet now crashes down from the sky, and Heavy Russet throws hot, bursting clods.
    • Evolutions, Coal-Baked Spud, Grab Bag, treasure, landmarks and swarms got new effects.
    • Tibo's attacks softly light the ground, and loot glow no longer hides enemy shots.
    • An Update game button appears when a new version is out, and the pause menu shows your version.
    • Pausing now freezes the camera and effects, and every chest opens with its full show.
    • Tall props, kill poofs and map pins stay out of your way, and text fits small frames better.
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    • Outside Story, amusing and Alex text poteto's phone while you keep playing, and every revive plays her fries.
    • What's new is now a traveler's journal on the Reset screen, with every update by date.
    • The HUD shows your score as it climbs, and level-up cards show each stat before and after.
    • Reset now takes 5% of a boss's health, or 8% with Factory Reset.
    • The Reset curtain, oil cones, chain lightning, swatted shots, walls and shockwaves got new effects.
    • No more iOS double-tap zoom or accidental card picks, and shortcuts work on more keyboard layouts.
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    • Hard is much gentler, and Nightmare is a little gentler.
    • Your score now rewards skill, the late game and curses, earns points for dodging, and never drops.
    • Link and Zelda show up twice as often, and Zelda & Link's eclipse got new art.
    • Lightning, ice, croquette, Potato Rain and Mash Wave hits, 13 weapon shots and Tibo's dash got new art.
    • poteto's lines can be read with a tap on the field, and show again after a language switch.
    • P pauses cut-ins, a second finger can tap pause, more keyboards work, and Safari reloads keep 3D.
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    • Activation rings, biome hazards and pest spawns got new art.
    • Frying Pan and Cast Iron charges, and the steam when Tibo's GPU overheats, got new art.
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    • Sixteen weak evolutions and nine weak weapons hit harder, and proc items trigger more often.
    • Spud Grid's wires now reach bosses, and Whisk Vortex got a new swirling pool.
    • The Spud Freezer now freezes every enemy on the map for 7.5 seconds.
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    • Normal is gentler, so the step up from Easy is no longer a cliff.
    • On touch screens, only a quick stroke dashes, so slow drags and turns no longer dash.
    • The Sizzle Imp's blast got new art, and every charging activation ring hums.
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    • Fixed the Stand Mixer's whirlpool looking flat inside the post.
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    • Hits now spark in each weapon's color, with bolder crits.
    • Frying Pan, Cast Iron, Julienne Dash and Waffle Cut got new art.
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    • The Reset screen lays out better in small frames.
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    • A link can now open a run straight at a chosen difficulty.
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    • Auto graphics quality adapts better, and iPhones start at Medium.
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    • Gravy pools, Root Spikes, pickup rings and boss defeats got new art.
    • Activation rings now charge exactly where they are drawn.
    • You can drag or wheel-scroll encyclopedia shelves with a mouse.
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    • Burning, frozen and slowed bosses now look crisp, with licking flames.
    • Potato Battery and Spud Grid wires now sag and crackle.
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    • Fixed Urdu names covering numbers on the stats card.
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    • Shared run cards now show the run's difficulty.
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    • Tibo's slashes got new art.
    • The Stand Mixer's whirlpool looks sharper, and its slam shows one fireball.
    • The Spud Freezer banner now counts slowed bosses, not "0 pests frozen".
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    • Fixed Urdu text overflowing chests and the Fry Cart.
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    • The stats card is easier to browse with a keyboard.
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    • Fixed false "Jackpot chest!" titles, and crowded chests now fit on screen.
    • The Stand Mixer's whirlpool is gentler on sensitive eyes.
    • Fixed Urdu text getting cut off.
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    • Now in Urdu.
    • poteto's gift chest can now give catalysts and new weapons.
    • Every row and number on the stats screen now explains itself.
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    • Now in Hebrew.
    • The dog swap panel now fits small screens in every language.
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    • Now in Arabic and Persian, written right to left.
    • The Reset Button, legendary items, unions and item evolutions appear more often.
    • Railfry, Fry Lance, Cold Storage and big blasts got new art.
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    • Shared run links now open straight to the run's card.
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    • New item evolutions: Glacier Spud, Bonfire Spud, Fry Volcano and Kaboom Spud.
    • Color-blind modes now recolor more of the screen, with a preview.
    • Start weapons got another buff, and hits now land where pests appear.
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    • Items now evolve at a chest once their catalyst passive is maxed.
    • New item evolutions: Storm Tot, Magma Croquette, Meteor Russet and All-Seeing Spud.
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    • Now in Hausa and Nigerian Pidgin.
    • Peeler, Steam Vent, Fry Cook Sentry, Sprout Satellites and Hash Brown Shield got stronger.
    • After a browser crash, the game restarts on safer graphics settings.
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    • Now in Bengali and Thai.
    • Shared run links now open in the viewer's language.
    • Holding Enter no longer presses through the next offer.
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    • Now in Tamil.
    • Coupon Book now discounts Dog Kennel levels too.
    • Scenes with amusing and Alex no longer freeze on slow connections.
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    • Dash weapons now also cut along the path Tibo walks.
    • Ten weak evolutions and unions got stronger.
    • Menus fit phone screens better, and shortcuts follow your keyboard layout.
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    • Now in Vietnamese and Telugu.
    • Hard starts gentler, Nightmare gives more XP, and chests upgrade your best weapon.
    • The stats screen and share card now show damage from items.
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    • Now in Marathi.
    • Accidental taps no longer open the Grok Bot link.
    • Fixed long banners covering Tibo's health in some languages.
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    • Flicking with the finger that steers Tibo now dashes reliably.
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    • Now in Filipino.
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    • Now in Malay.
    • Fixed a burn damage bug with Spud Dice.
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    • Seven new items: Static Tot, Coal-Baked Spud, Porcupine Spud, Spicy Croquette, Wandering Eyes, Freezer Burn and Heavy Russet.
    • These items trigger effects when Tibo hits, kills or gets hurt.
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    • Now in Russian.
    • Fixed jackpot chests sometimes skipping their reveal.
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    • Now in Turkish and Indonesian.
    • Fixed a few dog and language-switch bugs.
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    • Chest and item panels now continue on their own after a second.
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    • The encyclopedia now opens from the pause menu.
    • Characters now talk casually in every language.
    • The intro starts sooner on slow connections.
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    • New legendary dogs Link and Zelda fuse into Zelda & Link.
    • The new Dog Kennel sells levels for your dogs.
    • Nightmare now builds up to full strength over three minutes.
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    • poteto's fries now revive Tibo at full health in Story mode.
    • amusing has less health in Story mode.
    • Fixed several Story mode dialogue and level-up bugs.
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    • New: an encyclopedia of everything in the game.
    • Story mode is smoother, with a shorter amusing fight and guided level-ups.
    • Later chests hold more gold, and poteto taunts you at 20:00.
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    • tibo.dog is now open to everyone!
    • Boss and elite chests now stay until opened, marked by a gold pin.
    • Dogs now level up to 5.